Monday, March 29, 2010

Lynda.com Aut0desk Maya 2009 and 2010 Essential Training


Lynda.com Aut0desk Maya 2009 and 2010 Essential Training
Lynda.com Autodesk Maya 2009 and 2010 Essential Training | 1.2GB

Maya Essential Training is designed to provide a strong foundation in this 3D modeling, rendering, and animation tool. George Maestri covers everything from the basics of the interface to bringing models to life with complex animation. He explores object manipulation, NURBS, UV editing, paint effects, and mental ray rendering. George demonstrates Maya's full functionality by building a robot from scratch. Exercise files accompany the course.

Welcome 1:25 20 MB
Using the exercise files 0:37 0.7 MB
Starting Maya 2009 0:38 0.7 MB
Working on a Mac 1:04 1.9 MB
The importance of a three-button mouse 0:26 0.5 MB
Graphics card recommendation 1:06 1 MB

1. Interface Essentials
Understanding the Maya interface 6:34 8.8 MB
Working with files and Maya projects 3:35 3.4 MB
Navigating viewports 12:24 25.1 MB
Using the Hotbox 3:15 4.2 MB
Working with marking menus 4:23 5.6 MB

2. Manipulating Objects
Selecting objects 4:59 5.3 MB
Using the Move tool 7:25 15.3 MB
Rotating and scaling 3:31 8.6 MB
Manipulating pivots 3:24 5.8 MB
Understanding the Channel Box 8:18 15.1 MB
Working with the Attribute editor 3:51 7.3 MB
Understanding the Outliner 5:21 6.2 MB
Creating hierarchies 6:29 17.1 MB
Understanding the Hypergraph 6:12 9.4 MB
Grouping objects 7:55 21 MB
Hiding and showing objects 3:39 5.4 MB
Creating layers 4:34 5.8 MB
Working with selection masks 4:09 8.1 MB

3. Polygonal Modeling
Polygonal primitives 10:10 18.5 MB
Polygonal components 4:39 7.5 MB
Using Soft Select and Paint Select 5:47 14.7 MB
Subdivision surface workflow using subdiv proxy 5:12 15.5 MB
Subdivision surface workflow using mental ray 3:46 6.8 MB
Using the Extrude tool 3:52 8.6 MB
Keeping faces together 4:13 12.6 MB
Working with edge loops 4:22 12.3 MB
Inserting and offseting edge loops 3:53 11.3 MB
Using the Slide Edge tool 1:40 5.9 MB
Cutting faces and splitting polygons 2:58 5.8 MB
Poking and wedging faces 2:54 5.7 MB
Using the Polygon Bevel tool 3:06 7.8 MB
Using the Polygon Chamfer tool 1:08 2.6 MB
Using the Polygon Bridge tool 2:43 9.5 MB
Working with polygon booleans 3:25 7.8 MB
Combining objects 2:42 8.4 MB
Merging vertices and edges 4:28 14.2 MB
Using the Crease tool 2:08 8.1 MB
Working with object history 4:29 7 MB

4. NURBS Modeling
Introducing NURBS modeling 1:32 3.9 MB
NURBS primitives 6:41 18 MB
Using the NURBS curve tools 4:45 5.6 MB
Creating text curves 3:14 5.9 MB
Manipulating NURBS curves 3:52 4.8 MB
Refining NURBS curves 3:47 4.8 MB
Using cut curves and fillets 1:27 3.1 MB
Offsetting and extending curves 2:29 3.5 MB
Manipulating NURBS surfaces 3:36 6.1 MB
Using NURBS Revolve 5:32 13.5 MB
Using NURBS Loft 4:06 9.2 MB
Using NURBS Extrude 4:57 13.6 MB
Using NURBS Planar 4:11 9.1 MB
Editing and refining NURBS surfaces 3:31 9 MB
Extracting NURBS curves from surfaces 4:35 8.8 MB
Opening and closing surfaces 3:36 7.9 MB

5. Advanced Modeling
Creating curves on a surface 2:54 5.2 MB
Projecting curves on surfaces 2:48 4.8 MB
Trimming NURBS surfaces 4:24 12.1 MB
Using the NURBS Fillet tool 4:28 7.4 MB
Stitching NURBS surfaces 5:38 10.2 MB
Sculpting on NURBS and polygonal surfaces 5:22 9.6 MB
Modeling with nonlinear deformers 3:36 5.6 MB
Modeling with lattices 3:00 10.5 MB
Converting NURBS to polygons 4:36 18.7 MB
Modeling templates with image planes and NURBS planes 7:19 11.7 MB
Modeling a robot pt. 1: The body 4:51 8.6 MB
Modeling a robot pt. 2: Arms, legs, and feet 7:41 17.6 MB
Modeling a robot pt. 3: The face 6:37 12.2 MB
Modeling a robot pt. 4: The chest 9:03 21.6 MB
Modeling a robot pt. 5: The final details 7:27 15 MB

6. Applying Textures
Understand the basics of materials 8:19 10.9 MB
Creating and applying maps 4:03 5.4 MB
Using bitmaps as texture 4:31 6.9 MB
Working with the Hypershade window 5:15 12.7 MB
Working with the Multilister 2:08 3.4 MB
Texture-mapping NURBS surfaces 4:38 11.3 MB
Projecting textures 3:23 5.7 MB
Texture-mapping polygonal surfaces 4:59 15.4 MB
Applying UV mapping 5:10 11.2 MB
Live action integration with Use Background 3:02 4.7 MB
Using displacement and bump mapping 5:16 7.8 MB
Using the Ramp Shader 4:49 7.7 MB
Using the 3D paint tools 4:41 6.1 MB

7. Rendering in Maya
Understanding render settings 5:47 8.5 MB
Understanding the basics of lights and lighting types 9:24 19.6 MB
Adding depth map shadows 6:07 7.7 MB
Using Raytrace shadows 4:05 4.1 MB
Understanding the basics of cameras 6:53 16.4 MB
Adding depth of field 4:38 6.9 MB
Using Motion Blur 4:44 6.2 MB
Raytracing reflections and refractions 6:36 7.3 MB
Interactive rendering with IPR 3:59 5.4 MB
Batch rendering 5:01 4.8 MB
Lighting a scene: The robot 13:33 25.8 MB

8. Rendering with Mental Ray
Introducing mental ray 3:47 4.6 MB
Creating mental ray materials 5:42 8.9 MB
Working with mental ray lights 6:01 7.6 MB
Depth of field in mental ray 4:54 6.1 MB
Motion blur in mental ray 3:39 3.9 MB
Creating global illumination in mental ray 7:10 10.4 MB
Using Final Gather to enhance global illumination 7:31 10.2 MB
Rendering transparent materials with caustics 4:54 5.6 MB

9. Working with Paint Effects
Introducing Paint Effects 5:31 10.2 MB
Creating brushes 9:24 24.7 MB
Applying brushes to existing strokes 2:48 4.7 MB
Sharing brushes 3:19 5.7 MB
Saving brushes 4:21 5.8 MB
Painting in the Paint Effects window 6:31 13.4 MB
Paint Effects in practice 7:38 16 MB

10. Animating in Maya
The basics of animation 4:20 5.6 MB
Creating and adjusting keys (keyframes) 6:31 8.8 MB
Modifying keys in the Graph editor 6:41 12.6 MB
Modifying keys in the Dope Sheet 3:17 4.8 MB
Creating breakdown keys 2:11 3.2 MB
Animating objects along paths 8:02 18.8 MB
Ghosting and motion paths 3:35 7.5 MB
Animation playback using Playblast 3:03 3.6 MB
Animating with constraints 6:40 10.5 MB
Creating animation cycles 7:01 12.9 MB
Using set-driven keys 6:54 12.4 MB
Adding sound to animations 3:02 4.9 MB
Conclusion
Goodbye 0:51 2.1 MB


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